- FIRE EMBLEM FATES AVERAGE STATS UPDATE
- FIRE EMBLEM FATES AVERAGE STATS FULL
- FIRE EMBLEM FATES AVERAGE STATS SERIES
Other than the core Hoshidan and Nohrian family members, players don't get to learn too much about their available teammates during the story that's where support chats come in. These small character moments are the greatest bits of writing that Fire Emblem Fates has to offer. There's an enormous cast of characters, with several unique, often charming, often bewildering conversations they'll share with one another as they grow closer on the battlefield. On the downside, that also limits how much time you'll have to cultivate the Support relationships between characters in Conquest, which is still one of the best features this franchise brings to the table. It makes each combat encounter a life-or-death decision not just on the battlefield, but on a much more intangible, macro level as well. Without that safety net, you have to treat every attack in every fight as a deliberate training exercise. At any point during a campaign you can turn either setting to an easier level, but you can't increase difficulty mid-campaign.Ĭonquest is the more challenging of the two campaigns, largely because it doesn't provide as many opportunities for EXP farming through optional skirmishes. When starting a campaign you choose the difficulty of combat, and whether you want to enable permadeath for downed characters - playing on the easiest difficulty, you can also enable "Phoenix Mode," in which downed characters can respawn on the battlefield. Though Conquest is more challenging than Birthright, all the campaigns in Fire Emblem Fates offer a matrix of difficulty settings. There's some overlap between the plots and central figures, but Birthright and Conquest build individual narratives that offer separate, equally emotionally resonant payoffs. Each edition of Fire Emblem Fates offers its own set of story moments that delve into tough moral decisions and the gray areas of squaring off against your own loved ones. The events leading up to each game's conclusion, however, are by and large engrossing. The promise of the "true ending" lies in the tertiary Revelation DLC, and that knowledge takes some of the narrative satisfaction away from its counterparts. They certainly have resolutions to their respective arcs, but both leave room for further questions. Play through a second and you'll see former husbands and wives on the opposing front lines.Ĭonquest and Birthright, for better or worse, don't offer a complete view of what's going on in Fire Emblem Fates. Play through one campaign, and you'll wonder what it's like to befriend or romance the units you're killing.
The family and army you side against will typically be your foes in battle, and the body count is substantial - on both sides. The Conquest and Birthright campaigns feel like two distinct games, but they share a common thread: They don't compromise the severity of that inciting decision.
FIRE EMBLEM FATES AVERAGE STATS UPDATE
We plan to update our review regarding Revelation before its launch on March 10. We split up playing Conquest and Birthright for this review, so while we've each finished one campaign, neither of us had time to complete the other.
We haven't made our way into Revelation yet - it's recommended that you play and finish both of the other campaigns before stepping foot into the DLC campaign, for fear of spoilers.
FIRE EMBLEM FATES AVERAGE STATS FULL
That argument is compounded by the fact that Fates' full story unfurls across all three versions, meaning players must complete each one to follow the plot to its true end.īut Fire Emblem Fates' divided campaign isn't a superficial facet of the game at all it's its raison d'être, and it makes for a captivating story within each game that will leave you constantly wondering how the other thirds live. If that three-way split were purely superficial, it could be dismissed as a damning, crass business tactic, one that takes the Pokémon generational split to new extremes.
Controversially, it also divides the game into three paid pieces of content. That decision defines the tone of the campaign that follows and the difficulty of the path your hero pursues.
FIRE EMBLEM FATES AVERAGE STATS SERIES
Fire Emblem has always been a series about the brutal decision-making of war, but that concept has never been as crystallized as it is in Fire Emblem Fates.įire Emblem Fates is technically three games that diverge at a crucial decision point early on in the campaign, a split that forces the player to decide where their loyalties lie between two opposing armies.